Tuesday, 30 June 2009

EA Active Review

EA Active is the latest way to use your WII to get fit. It has a different emphasis to WII Fit, which focuses a lot on balance, and offers you a variety of track, sports, and muscle-building exercises to help fight the flab. I've seen it described as a "Western" workout programme as opposed to WII Fit's "Oriental" style workout plan, which is probably a pretty fair assessment. For developing muscle strength and burning calories I'd rate it very highly and rarely use WII Fit anymore (though I still feel that WII Fit is a good product, EA Active is better suited to my needs).

The real key to EA Active is the resistance band - this makes it possible to do muscle and resistance training. You can shorten or lengthen the band's position relative to the hand grips if you need to make your work-out harder / easier (be very careful to tie the band tightly onto the grips though). This works much better than I was expecting it to and you can definitely use the exercises to build muscle as well as burn calories.

EA Active certainly gives you a good workout, and because it features a large number of different, short workouts, it doesn't get boring. Some are quite undemanding while others are very challenging indeed.

While it's a very good product overall, EA Active does have a few problems. With some of the exercises you really could do with having a wireless nunchuck, as if you perform the tasks with any enthusiasm it's easy for the connecting cable between the Wiimote and nunchuck to get tangled up and / or in the way. The resistance band can work itself loose if you're not careful, and the thigh strap frequently starts slipping down. The problem with the resistance band only really persists until you've worked out exactly where you want it and tie a really strong knot there... the thigh strap continues to be a bit of a pain even after weeks of trying to get it to stay put.

The trainers can get very annoying, though they can be turned off to an extent and it's strangely therapeutic to hurl abuse at them while you're exercising! The female trainer does have a certain "I want to have your babies" quality to her voice when you're doing well, which is frankly quite disturbing. On odd occasions the game tells you you're doing it wrong at the same time that the trainer's praising you for doing it right - though this is only a slight and un-troubling inconsistency.

One of the good things about this program is that it automatically schedules rest days (after 2 or 3 days of working out), and if you skip a day you should have been working out, it simply reschedules that as a rest day. In the 30-Day Challenge, you work out 20 of the days with the others scheduled as rest. Of course you can do extra workouts if you want on any of the days.

While the pre-programmed workouts are good and quite fun, the option to create your own custom workouts is definitely a strong selling point. With a huge number of exercises based around circuit training, resistance training and sports exercises, in addition to being able to vary the intensity of the workouts, gives you great freedom to make up a workout of exercises you enjoy, focus on a particular muscle group, etc.

The game tracks the calories you've burned based on your profile, and how much effort you put into an exercise genuinely does make a difference - it's not simply tracking each rep as a set value of cals. There are various trophies you can earn as you complete certain objectives - i.e. 100 / 1,000 / 10,000 calories burnt, 25 laps of the running track, 200 tennis swings completed, etc. There are 30 such trophies and some you'll earn quickly, others will take a fair amount of time. It's a nice additional motivation for you as you keep working out.

You can use the game with or without the balance board - certain exercises can be done with it in a slightly different way. It doesn't really matter if you don't have a balance board, but it does give you a little extra variety if you have one. In-line skating, for instance, is completely different using the balance board (and a lot less painful!).

The graphics are nice, nothing amazing but give you a good sense of the outdoors or sports area you're supposed to be in. The backgrounds have a slightly surreal quality, looking more like an oil painting really than a game, but it works well. Player animation is fluid and realistic - though the graceful onscreen movements do not always accurately reflect what you're managing to do in real life! Setting up your profile includes creating an avatar for yourself, and it's easy to create a character who looks very similar to yourself. There is a decent range of music in various styles available throughout the game, and all of the music is very good (though I don't always agree with the category it's described as being!).

To give you some idea of what you will end up doing in EA Active, here are some examples:

Circuit-training - walking, running, high knees, kick-backs
Volleyball exercises - bump, set, smash
Tennis - forehand & backhand swings / volleys, overhead smash
Basketball - hoop shooting, target shooting
Muscle exercises - bicep curls, upright rowing, shoulder raises, lateral shoulder raises; squats, lunges, lunge jumps
Boxing - target punching, knee bag

Another good thing about the game is that it combines exercises after you've done them a couple of times, for instance upright rows with tricep extensions or more complex combinations of tennis shots etc. This helps to keep things interesting and motivates you to push yourself further. This really is a very well thought-out exercise programme, especially if you use the 30-Day Challenge mode.

Other good things about this game (well, I suppose "program" or "package" would be a more appropriate description) is that you can set targets for yourself in terms of calories burned, workouts completed or time spent working out. The slight problem with this is that if you change anything, it resets completely - very annoying the first time you change it only to find that day's workout doesn't count. Still now that you've read that, maybe you won't make the same mistake that we did!

Overall EA Active isn't a perfect product, but it is very good at what it does - I can definitely feel the difference in my muscles compared to before I started using it. The way it combines a large number of short activities helps to keep things interested, and certainly has kept this reviewer (whose attention span would often be beaten by a goldfish) interested. If the thigh strap wasn't so problematic, I would have said that this was a truly excellent package.

What will be interesting in the near future will be to see how EA Active compares to WII Fit Plus...

Sunday, 21 June 2009

WII Game Review - Worms: Space Oddity

Worms: Space Oddity is a game that you'd really expect to port perfectly to the Nintendo WII. In case you've been living on Mars for the last couple of decades, the Worms series of games is a turn-based strategy game where two or more teams of worms try to blow the others up and be the last team standing. (Surprisingly, a lot of the best friendships are created by games involving blowing each other up... strange but true.) There are a number of weapons at hand, some unlimited in use but tricky to use accurately (i.e. bazooka), some amazingly powerful but rarely found (i.e. banana bomb), and many in between. You play on randomly-generated landscapes - it's easy to have a completely different landscape each time so no-one gets too much of an advantage due to always being in the best position - and some items on the landscape can help or hinder you. An overhang of the rock-face can provide one of your worms with some useful protection, though it can also hinder their ability to fire their weapons. Barrels of oil will explode if a weapon lands too close to them. That sort of thing.

While there have been many worms games and many variations on the theme, the basic game has remained that outlined above, and Space Oddity is no different. Though set in space and featuring different weapons, it is to all intents and purposes exactly the same game - it looks a little different but it plays the same and the weapons are largely just renamed, not genuinely different. Okay, there are actually a few genuinely different weapons, but these are very much in the minority. The key selling point to the game was the use of the Wiimote - you use it to aim the bazooka (very fiddly!), shake it up and down like a mad thing to make your flying saucer attack, hold it horizontally and "push" down to push the plunger on a bomb's detonator, etc. Some of these work well enough and some are too fussy. The idea had a lot more apparent potential than has been realised here.

There are two main weaknesses to the game that really hinder it. Firstly setting up your teams, editing names etc using the Wiimote is a real pain. Much worse is the fact that the graphics are absolutely atrocious. Even given that the WII is not a graphical powerhouse, there is no excuse for graphics that look as bad as this game. Everything on-screen is so fuzzy and blurred that you really have to strain to see what you're doing at times. Perhaps with a signal booster for the WII (I haven't got one but I know they do exist) it would look better, but as it is, the game looks terrible. Thankfully the sound is okay, decent music and speech (you have several "voice packs" to choose from for your team of worms, who make different comments depending on what's just happened in the game).

As you'd expect from a Worms game, on the whole it's still fun to play, especially in 2, 3 or 4-player mode of course. The controls are so-so, some work and some are practically impossible to use, but mostly it's still enjoyable trying to outsmart your opponent / opponents. The console's AI is okay and with the adjustable difficulty level you should be able to find a challenging but not unbeatable opponent (or, indeed, opponents) when no are no human adversaries around. This version of Worms unable to have as many worms per team as the PC versions I've played, though you can still have a respectable number.

All in all, Worms: Space Oddity is definitely a missed opportunity. Virtually nothing significant has been added to previous incarnations of the games, the Space theme was really nothing more than a change of scenery, and only about half of the game mechanics work well enough. Combined with the terrible graphics, I can't really recommend this at all, unless you're desperate to have a version of Worms to play and don't have anything other than a WII in the house.


Other games in the Worms series:

Worms Armageddon (PC)
Worms 3D (PC)

Thursday, 18 June 2009

First Impression - EA Active

Wow... I tried the "low intensity" workout and was sweating cobs... whatever is the high intensity workout going to be like?!?!

Looks like EA have gone for loads of variety, the workouts are good, the equipment that comes with it... not so sure, seems a bit flimsy to me! The trainers are a bit annoying but then that's to be expected.

Day 1 of my 30 day challenge down... 29 to go...

EA Active has arrived!

Well, that is to say that EA Active: Personal Trainer has arrived at our house. Will of course keep you updated as to how well it works - expect a report after 30 days on how well I've done with the "30 Day Challenge".

Before I can tell you what it actually does do, I'll tell you what it says it will do:

"Revolutionise your workout with the ultimate interactive fitness program that offers nearly endless exercise variety. Get fit with a comprehensive approach to fitness that combines nutrition and lifestyle factors with a variety of activities - all from the convenience of your living room. Featuring customised routines that target upper body, lower body, and cardio, plus a guided 30-Day Challenge. Burn calories and stay in shape with fitness made fun and easy."

Well, we'll see if it can make good on those lofty claims. It will be interesting to see how it shapes up to WII Fit - though it will be even more interesting to see how it compares to WII Fit Plus.

Monday, 15 June 2009

Super Mario Bros WII

Up to four players can join in the coin-collecting, monster-stomping, mushroom-eating fun... I've never been a great fan of these games to be honest, but I have to admit that this one has managed to pique my interest.

Tuesday, 9 June 2009

Mario Kart WII

I'm rediscovering my love of this game... here's a gameplay trailer to illustrate why before I finally get my review done!

Sunday, 7 June 2009

WII Fit Plus

Here are the E3 videos and official trailer for Nintendo's expansion of WII Fit - more muscle exercises and muscle games, some expanded features etc. Apparently there's even a game where you play the role of a certain popular video game character called Mario... Not convinced about this one to be honest, but if the basic release isn't too expensive it might be worth a shot...